Subject: Re: Rendering Backwards
From: Ernie Wright <[email-masked]>
To: [email-masked]
Date: Mon, 19 Jun 1995 23:37:42 -0400 (EDT)

John Crookshank wrote:

> Well, if you were to "flip fields", you would render:
> (2 1) (4 3) (6 5)
> Then if you were to record this backwards, you would get:
> (6 5) (4 3) (2 1)
> 
> Isn't this exactly what you would want for a backwards animation?

Yes.  What I was talking about, though, was rendering the first half of
a palindrome animation and then using those same frames, in reverse, for
the second half.  There doesn't appear to be a simple way to do this if
the frames are field rendered.

- Ernie

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